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Oleksandr Sychov
Oleksandr Sychov
Senior Level Artist @ Highdive
Toronto, Canada

Summary

Senior Environment Artist with 20 years of experience in the game industry

Expert in World Building, Level Art, Environment Design, and Visual Storytelling, with a strong focus on creating immersive, believable game worlds.

Skilled in creating Level Art from initial blockout to final polish.

Past shipped projects:
- Far Cry 6: Lost between Worlds
- Far Cry 6
- Watch Dogs: Legion
- Dead Island: Survivors
- WARFACE
- RYSE: Son of Rome
- Crysis 3
- Crysis 2

Skills

Environment ModelingConcept DesignDigital SculptingWorldbuilding & StorytellingBlockout & Early prototypeSet Dressing & CompositionTerrain Sculpting & Foliage PaintingLighting Support & Mood SetupModular Asset CreationLevel Art & Environment Design

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Fusion 360
Fusion 360
Substance 3D Painter
Substance 3D Painter
Blender
Blender

Productions

    • Video Game
      Gears of War: E-Day
    • Year
      2026
    • Role
      Senior Level Artist
    • Company
      The Coalition
    • Video Game
      Black Panther
    • Year
      2025
    • Role
      Senior Environment Artist II
    • Company
      Cliffhanger Games (EA)
    • Video Game
      Unannounced project
    • Year
      2024
    • Role
      Senior Level Artist
    • Company
      Ubisoft Toronto
    • Video Game
      Unannounced project
    • Year
      2023
    • Role
      Senior Level Artist
    • Company
      Ubisoft Toronto
    • Video Game
      Far Cry 6: Lost between Worlds
    • Year
      2022
    • Role
      Senior Level Artist
    • Company
      Ubisoft Toronto
    • Video Game
      Far Cry 6
    • Year
      2021
    • Role
      Senior Level Artist
    • Company
      Ubisoft Toronto
    • Video Game
      Watch Dogs: Legion
    • Year
      2020
    • Role
      Senior Level Artist
    • Company
      Ubisoft Toronto
    • Video Game
      Dead Island: Survivors
    • Year
      2018
    • Role
      Senior 3D Artist
    • Company
      Deep Silver FISHLABS
    • Video Game
      Unannounced VR Project
    • Year
      2018
    • Role
      Senior 3D Artist
    • Company
      Deep Silver FISHLABS
    • Video Game
      Warface
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Crytek Kyiv
    • Video Game
      Ryse: Son of Rome
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Crytek Kyiv
    • Video Game
      Crysis 3
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Crytek Kyiv
    • Video Game
      Crysis 2
    • Year
      2011
    • Role
      Environment Artist
    • Company
      Crytek Kyiv

Experience

  • Senior Level Artist at The Coalition
    Toronto, CA
    September 2025 - February 2026

    Set dressing and visual polish of environments to support storytelling and mood.

    Improved level quality and consistency across locations.

    Identified and fixed environment‑related bugs.

  • Senior Environment Artist II at Cliffhanger Games
    Toronto, CA
    September 2024 - June 2025

    •Planned and developed modular building kits for efficient world construction, tailored to the visual and architectural identity of Wakanda

    •Designing and organizing modular prop kits and prefabs for reusability and consistency

    •Managing and maintaining the asset library (asset zoo) to ensure clean structure and team accessibility

    •Prototyping environment blockouts for a wide variety of locations and gameplay needs (organic and scifi)

    •Set dressing environments with a strong focus on storytelling, composition, and mood

    •Collaborating closely with lighting artists, animators, designers, and VFX artists to ensure cohesive and immersive game experiences

    •Organizing reference boards and visual direction in Miro to align creative vision across disciplines

  • Senior Level Artist at Ubisoft Toronto
    Toronto, CA
    November 2017 - August 2024

    Watch Dogs: Legion

    •Level Art mission prototyping, greyboxing, and establishing visual direction in the early stages

    •Level dressing to support narrative and gameplay beats in missions

    •Prop creation for storytelling and environmental detail

    Far Cry 6

    •Open-world level art (Madrugada and other regions), including landscaping, foliage distribution, and storytelling through set dressing

    •Sub-region ownership, from planning to final polish

    •Worked in close collaboration with Lead Level Artist, open world level designers, game designers, narrative team, and the Art Director

    Far Cry 6: Lost between Worlds

    •Owning the process from early blockout to fully polished mission (Toxic Wasteland)

    •Exploring visual direction in early stages

    •Prototyping diverse level art ideas

    •Planning mission layout with game and level designers

    Splinter Cell Remake (2023)

    •Mission-level art ownership (Wide-Linear Mission)

    •Environment planning, modular kit & prop development

    •Defining composition, mood, and lighting for key mission beats

    •Planning and sketching mission layouts in close collaboration with level, lighting, and game designers

    •Miro board and reference organization

    Unannounced Project (2024)

    •Mission level art ownership (Open World)

    •Set dressing across various missions

    •Miro board & reference organization

    •Creating and calling out assets of varying sizes, from props to structures

    •Level/mission blockout & prototyping (composition, navigation, mission flow)

  • Senior 3D Artist at Deep Silver FISHLABS
    Hamburg
    May 2015 - November 2017

    Dead Island: Survivors

    •Unity Engine

    •Full ownership of cartoon-style environment art production

    •Planning and developing modular building kits and props

    •Managing outsourcing vendors and delivering clear, constructive feedback

    Unannounced VR Project

    •Ported and managed assets from an FPS project

    •Explored and created levels for VR experiences

    •Utilized Unreal Engine tools specifically for virtual reality development

  • Senior Environment Artist at Crytek
    Kyiv
    November 2013 - April 2015

    WARFACE

    •Developed modular building kits for both PvP and PvE maps

    •Assigned to pre-production, prototyping level art for various missions

    •Created and developed visual designs for diverse levels

    •Mentored mid-level and junior artists, providing 3D art training and leading workshops

  • 3D Artist at Crytek
    Kyiv, UA
    September 2009 - November 2013

    RYSE: Son of Rome

    •Contributed art support to the missions “The King” and “The Edge of the World”

    •Responsible for set dressing, prop creation, and tilable texture sets

    •Cryengine

    Crysis 3

    •Contributed to the development of the main buggy vehicle featured in the game

    •Created various props and structures to support gameplay and worldbuilding

    •Worked on level art and set dressing for the mission “Welcome to the Jungle”

    Crysis 2

    •Contributed art support, including prop modeling, texture creation, and material setup

    WARFACE

    •Modeled various props and building kits

    •Created textures and materials

    •Collaborated closely with level and game designers on both PvE and PvP maps

  • 3d Artist at Nikitova LLC
    Kyiv
    January 2007 - January 2009

    Sims, Overlord, Outsourcing Projects

    •Created assets from concept to final, including modeling, UVs, and texturing under defined art direction

  • 3d Artist at Ulysses Games LLC
    Kyiv
    January 2006 - January 2007

    Barrier of the Worlds (RTS)

    •Modeling and texturing for environments and props for Real Time Strategy game.

    •Contributed to various outsourcing projects