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Far Cry 6: Lost Between Worlds - World Art - Industrial zone

Presenting a showcase of my contributions to Far Cry 6: Lost Between Worlds through a collection of images of my work.
In tandem with level designer Bartek Paul, I took on the thrilling challenge of crafting the visual aesthetics and layout of the Toxic Wasteland from conception to completion.
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These rifts are like distorted versions of Yara, born from an alien ship crashing on Earth. Due to the vessel's damage, these worlds within the rifts are imperfect and strange—yet oddly familiar to the player. The Toxic Waste Rift serves as a reminder of Yara's polluted environment, capturing the essence of its environmental challenges.
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Hats off to the whole team who made it possible to complete this Rift in a surprisingly short time. Special thanks to my lead, Dino Litonjua, along with Adriano Grasso in Lighting, John Lee in VFX, Art Directors David Clement/Graham Yaxley, Biomes, Sound Design, Script and Object Bank Team for their incredible contributions, making this Expansion truly whimsical and out of this world.

Prepare for challenging gameplay as the player steps into the Industrial Zone.

Prepare for challenging gameplay as the player steps into the Industrial Zone.

It's all about pipes!

It's all about pipes!

Various environmental elements used to frame the direction.

Various environmental elements used to frame the direction.

Yara vibes from Far Cry 6.

Yara vibes from Far Cry 6.

Take a breather from the action for a moment.

Take a breather from the action for a moment.

A glimpse of the marshes where the player ventured earlier.

A glimpse of the marshes where the player ventured earlier.

Spotting one of the secondary portals.

Spotting one of the secondary portals.

Industrial complex area.

Industrial complex area.

Final portal.

Final portal.