Available on Unreal Marketplace - https://www.unrealengine.com/marketplace/ancient-cavern-set-ii
This project is the continuation of the series - Ancient Cavern Set.
And yeah, it was another fun time messing around in Zbrush, sculpting weird shapes, making experiments with different techniques, definitely with a big help of Substance Painter, which makes texturing very enjoyable.
It took much longer then previous one (1st cavern set was made in 5 days), and this one took around 1 months or so (early mornings), due to modularity and more assets, that I decided to include, like mushrooms and different blueprint variations.
Btw, the main demo level was made 50% with using Oculus in VR mode. This is amazing experience and it worth learning this way of creating level art.
Hope someday I'll make the 3rd part, something unusual, weird and oddish...