Nestled among the towering mogotes, ordinary village houses adorn the landscape of Lozania, embraced by vast fields of crops and the gentle whispers of nature's melody.
As an Open World Level Artist, I managed a range of responsibilities including landscaping, dressing nearby points of interest, linking roads and pathways, distributing biomes, and developing infrastructure. Throughout, my focus remained on maintaining smooth navigation, drawing inspiration from real-world elements, and honing the overall composition.
Art Direction: Christopher Babic, Andrejs Verlis
Lead Artist: David Chan
Open World Level Design: Adrian Rosca
Credit is owed to the rest of the team for their contributions to the Madrugada region.
This region was the result of a significant collaborative effort.