I've found the time finally to try out 360 Panoramic views in UE4. Thanks to Clinton Crumpler for the tutorial which was very helpful indeed.
Additionally, I added a couple of new screenshots
So you can look around some corners in my Storage House Environment.
Also, from the tutorial, I used Nvidia's Ansel Unreal Plugin which I think is much better than Scene Capture Cube actor in Unreal Engine.
Pano View
Pano View
Pano View
Pano View
Pano View
Pano View
Pano View
Pano View
Pano View